![]() ![]() On the off chance that a certain unit has a mod, gaining control of them will also allow you to obtain that mod for use later on. The Subjugator can revive Indentured units to full health, but it has another cool trick up its sleeve - it can mind control units and turn them into Indentured at the end of combat. They eventually scale into unstoppable superbugs, especially once they are backed up by a Habringer. Kir'ko in general are quite fun when you build around defensive mods and psionic buffs. ![]() But, there’s also a nifty trick discovered by Reddit user AnemoneMeer. A few of my favorites: Syndicate is probably my favorite faction, I love the aesthetic and most techs work well with it. Ideally, you’ll want to focus on units obtained from your secret techs. Throw in an Overseer specialist unit and you’ll have someone who can heal and reset the turn of an Indentured unit during a tactical round (at the cost of a little Psionic damage, of course). With dozens of Indentured units (by default or modded) comprising the core of your armies, you can boost the capabilities of your Initiates and Malictors. ![]() Age of Wonders: Planetfall – The Age of the Syndicate ![]()
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